Adobe Flash Lite

December 7, 2010

Flash Tutorial: How to submit your application to Apple App Stroe

Filed under: Flash Lite Tutorials — Tags: , , — Li YongFei @ 9:51 pm

Aditya Bansod has posted a new Flash tutorial: Guide for Apple App Store submissions, the tutorial will teach you how to get your application accepted into the Apple App Store can be a confusing and difficult process to navigate. Developers often run in to common pitfalls that add time to their submission cycle. Use this guide to understand the steps you can take to make your submission as pain-free as possible.

Using Adobe AIR for iOS support in Flash Professional CS5 to get your content to the Apple App Store involves three main steps:

  1. First, you need to build your app!
  2. Once you have your application built and ready to submit, you'll be using two Apple websites. The first site is the iOS Dev Center, with which you should already be familiar from when you received your development certificates.
  3. After you have the correct certificates, you will then use the second site, iTunes Connect, to prepare your app and submit it to Apple.

Read the complete article from Adobe blog.

December 6, 2010

Using YouTube AS3 API build a video application for Android

Filed under: Flash Lite Tutorials — Tags: , , — Li YongFei @ 10:59 pm

Fabio Biondi has posted a article to introduce how to build a new prototype to display YouTube Channel content, from the playlists to a single video, using the YouTube AS3 API, right now just testing the YouTube API on Android devices.

The article said "you can easy develop native applications for your Android (OS 2.2) devices using the current Flash Platform tools like Adobe Flash CS5 Professional and Adobe Flash Builder 4.5".

Here are the screnshots:

http://www.adobe-flashlite.com/wp-content/uploads/2010/12/205804c86.jpg

http://www.adobe-flashlite.com/wp-content/uploads/2010/12/205805wu0.jpg

Flash Tutorial: How to Build Battery Monitor Application with Flash Professional CS5 and the BlackBerry Tablet OS SDK

Filed under: Flash Lite Tutorials — Tags: , , — Li YongFei @ 10:33 pm

Junchao Ji has posted a new Flash tutorial on Adobe blog: Building an AIR application with Flash Professional CS5 and the BlackBerry Tablet OS SDK. In the tutorial you’ll learn how to build, package, and deploy a Battery Monitor application using Flash Professional CS5 and the BlackBerry Tablet OS SDK.

The tutorial is divided into the following sections:

  1. Using the BlackBerry Tablet OS SDK and Flash Professional CS5 Extension for AIR 2.5
  2. Creating a battery monitor application
  3. Packaging and deploying your application for the PlayBook simulator

If you want to read the complete tutorial, please visit Junchao Ji's blog on Adobe.

December 3, 2010

Flash Tutorial: How to Deploy a Flex Application to the BlackBerry Playbook

Filed under: Flash Lite Tutorials — Tags: , , , — Li YongFei @ 9:55 pm

Christophe Coenraets has posted a new Flash tutorial again, this tutorial will teach you how to deploy a Flex Application to the BlackBerry Playbook in the Playbook Emulator.

http://www.adobe-flashlite.com/wp-content/uploads/2010/12/1951202zn.jpg

You can run the application without changing a line of code, with a great and consistent deployment experience: You select the target platform, hit the run button, and the app is packaged, deployed, and started on the device you selected.

Watch  vidoe from here.

Flash Video Session: How to Develope Well-Behaved Mobile Applications for Adobe AIR

Filed under: Flash Lite Tutorials, Flash Sessions — Tags: , — Li YongFei @ 8:42 pm

On Adobe Blog, Rob Christensen has posted a new vedio Flash session: Developing Well-Behaved Mobile Applications for Adobe AIR, the session was talked by  David Knight and Renaun Erickson. David Knight, a member of the AIR development team; Renaun Erickson, a platform evangelist at Adobe.

Adobe TV channel, wrote that this session will "Learn how to tune your applications to provide an optimal user experience within the performance limitations of a device's hardware and software. We'll share tips and tricks for how to build Android applications powered by Adobe AIR that respond quickly. Discover best practices for how to troubleshoot performance problems such as rendering bottlenecks and occasionally connected networks."

This session covered a number of key topics that are valuable for developers building mobile applications using Adobe AIR including:

  1.     How to measure the performance of your application
  2.     How to detect performance bottlenecks
  3.     How to improve the performance of your apps using techniques like object caching, GPU render mode and cacheAsBitmapMatrix
     

Here is the video session:

December 2, 2010

Flash Tutorial: Flex for Android Quickstart

Filed under: Flash Android, Flash Lite Tutorials — Tags: , , — Li YongFei @ 11:59 pm

Christophe Coenraets has posted a new Flash tutorial: Flex for Android in 90 Minutes, this tutorial will tell you a quick way to get started building Flex applications for Android.

The tutorial will be posted as a DevNet article in a couple of weeks, but I already wanted to make it available here because a number of people have asked for it. It is a based on the hands-on session I delivered at MAX, with additional information and instructions.

Here is a quick outline:

  1. Part 1: Creating a Basic Mobile Application
  2. Part 2: Using Mobile Item Renderers
  3. Part 3: Navigating and Passing Information between Views
  4. Part 4: Creating an Action Bar
  5. Part 5: Integrating with the Device Capabilities (Dialer, SMS, Email)
  6. Part 6: Using a RemoteObject
  7. Part 7: Using a Local SQLite Database

Read more and download the tutorial, please visit this link.

November 27, 2010

Flash Tutorial: How to use P2P to share data between mobile Air for Android apps and desktop AIR applications

Filed under: Flash Lite Tutorials — Tags: , , , — Li YongFei @ 8:29 am

Fabio Biondi has posted a new Flash tutorial: P2P – Share real-time data across Android and desktop AIR applications to build multiuser games and collaborative RIA, the tutorial will teach you how to use native IP-only multicast feature available with Adobe AIR 2.0 and Flash Player 10.1 establish a connection and share real-time data between two or more clients over the same network.

androidp2p_fla

The following video demo will show you the final result.

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

You can download the source codes and read the complete tutorial from here.

November 25, 2010

Flash Tutorial: How to react to iPhone status changes by using ActionScript 3.0

Filed under: Flash Lite Tutorials, Flash Lite iPhone — Tags: , , — Li YongFei @ 9:43 am

Blue_Chi has posted a new Flash tutorial: Reacting to iPhone Status Changes Events, the tutorial will teach you how to react to iPhone status changes by using ActionScript 3.0.

Reacting to status changes on the iPhone is pretty easy as all you have to do is register for the corresponding event using the NativeApplication class. This class can be used directly in any iPhone or AIR application to react to application level events.

Here are the codes fragment:

NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit);
function onExit(e:Event):void {
    //Code to be executed upon exit.
}

November 24, 2010

Flash Tutorial: How to Optimize Flash Content and Improving Usability on Mobile Devices Part #2

Filed under: Flash Lite Tutorials — Tags: , — Li YongFei @ 8:16 am

Last time, Elad Elrom had posted a Flash tutorial: Optimize Flash Content and Improving Usability on Mobile Devices part #1, this time he has post the Optimize Flash Content and Improving Usability on Mobile Devices – Part #2, in this part Elad Elrom will be covering best practices, tips, tricks, and other useful information to help you create optimized Flash applications for mobile devices.

It includes:

  • Architecting
  • Manipulating swf Framerate for Optimization
  • Reducing memory usage and avoiding memory leaks
  • Updating screen once per frame
  • Reducing complexity and decreasing nesting
  • Avoiding expensive operations
  • Decreasing execution time
  • Avoiding initializing and reference to unused classes
  • Setting redraw region to min
  • Reducing swf file size
  • Splitting applications into modules
  • Reusing objects – Object pooling
  • Working with external assets

You can visit inside RIA get more about the insideria.

November 17, 2010

Flash Tutorial: How to Debug AIR apps on iDevices with Flash Builder 4 or Burrito

Filed under: Flash Lite Tutorials — Tags: , , — Li YongFei @ 3:38 am

Renaun Erickson has posted a new Flash tutorial: Debugging AIR apps on iDevices with Flash Builder 4 or Burrito, the tutorial will teach you how to debug your AIR applications running on a iDevice (iPhone, iPod, iPad). The process is very similar to the steps you needed for AIR for Android with Flash Builder 4.

There are the steps:

  1. Connect iDevice to the same network as desktop with Flash Builder, and lookup the desktop ip address.
  2. Compile application for debugging, both mxmlc -debug and pfi -package -target ipa-debug.
  3. Put the debug version of the application on the iDevice device.
  4. Configure the project in Flash Builder to launch debugger with out launching the Application.
  5. Launch newly configured project.
  6. Launch AIR application on the iDevice device.
  7. (depends if you use correct value in -connect with adt) Enter IP of Flash Builder machine and click button.

You can visit Renaun Erickson's blog get more.

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