Adobe Flash Lite

September 21, 2011

Adobe Flash Player 11 and AIR 3 will be launched in October

Filed under: Adobe AIR, Flash 11 — Tags: , , , , — Li YongFei @ 10:25 am

Adobe Flash Player 11 and AIR 3 will be launched in October, the new version of the Flash Player 11 will be enable the next generation of immersive application experiences across devices and platforms including Android, Apple iOS (via AIR), BlackBerry® Tablet OS, Mac OS, Windows®, connected TVs and other platforms.

Flash Player 11 and AIR 3 take these even further by introducing Stage 3D, a new architecture for hardware accelerated graphics rendering that delivers 1000x faster rendering performance over Flash Player 10. It enables new classes of console-quality games and immersive apps, such as Tanki Online and Zombie Tycoon. Stage 3D enables content that efficiently animate millions of objects on screen, smoothly rendered at 60 frames per second.

“Flash offers the best way for content owners to deliver their most demanding experiences, including games, premium video and sophisticated data-driven apps, to all of their users, while HTML 5 tools such as Adobe Edge and Dreamweaver® are ideal for building interactive Web pages, rich ads, branded microsites and general-purpose mobile applications.”

Flash Player 11 and AIR 3 new features including:

  • Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visit
  • AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications (NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.
  • Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independent of general AIR updates by Adobe.
  • Content Protection: Premium video content can now be protected using Adobe Flash Access® 3 across all supported platforms, including new support for mobile platforms.
  • HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.
  • Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of U.S. pay TV subscribers.
  • Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.

Via Adobe Blog

September 7, 2011

Adobe Digital Publishing Suite Supports iOS 5 and Android

Filed under: Flash News — Tags: , , — Li YongFei @ 8:48 am

Adobe has announced that publishers will be able to use Adobe Digital Publishing Suite to create magazine and newspaper applications that appear in the Apple Newsstand section of the iTunes App Store and the Newsstand folder on the iPad.

As a true cross-platform solution, content owners can use Adobe Digital Publishing Suite to target their new digital editions at iPad, Android tablets and BlackBerry Playbook devices.

“Digital Publishing Suite support for Newsstand will provide Adobe’s publishing customers the ability to deliver engaging content directly to the digital doorstep of subscribers on their iPads,” said Todd Teresi, vice president and general manager, Media Solutions, Adobe. “Adobe technology is fundamental to the transformation taking place across publishing and now readers will be able to easily obtain their magazine and newspaper subscriptions in one location and get access to the latest issue as soon as it is published, further accelerating magazine adoption on tablet devices.”

What is Adobe Digital Publishing Suite?

Adobe Digital Publishing Suite is available in both Enterprise and Professional editions, targeting a wide range of business and media publishers. These hosted solutions allow business publishers, media publishers and advertisers to create immersive reading experiences that combine the visual impact of print design; the flexibility of the tablet format; the immediacy of touch interaction; and the engagement of interactive elements such as video, audio, animated infographics, and 360-degree views. Adobe Digital Publishing Suite tightly integrates with Adobe InDesign® CS5.5 and Adobe Creative Suite 5.5 software, empowering designers with industry?standard page layout capabilities to create highly designed, engaging digital content that includes a new class of interactivity.

August 30, 2011

New Application Developer Central for IPad and Android

Filed under: Flash Android — Tags: , , — Li YongFei @ 9:28 am

Developer Central is a free application for mobile devices – IPad, Android tablets and Android smartphones, that lets you watch thousands of videos and read technical articles from most popular YouTube channels and blogs.

Download the app to your phone from the following links, and you can visit fabiobiondi get more about this application.

marketappleipad marketandroidtablet marketandroidsmartphones

July 17, 2011

Adobe AIR Launchpad 3.0 supporting Android, iOS and Blackberry Devices

Filed under: Adobe AIR, Flash News — Tags: , , , — Li YongFei @ 12:59 am

Adobe AIR Launchpad was available with a bunch of new features added to support Flash Builder 4.5.1 to allow you to get a jump start on your mobile application development! The new features include:

  1. Select up to three mobile targets including Android, iOS and Blackberry. The specific code and settings needed for these targets will be generated based on your selections.
  2. New settings options for creating a tabbed application, iOS specific app-descriptor settings and a new icons dialog to handle icon sizes for all three platforms.
  3. Auto-scale option for application DPI on the Configuration dialog.
  4. New sample code options include BusyIndicator, Multi-DPI Bitmap Support, ViewTransitions, CSS Media Selectors, ViewMenu and more.

Via Dev Girl

550,000 Android phones activated per day, 250,000 apps in Market

Filed under: Flash Android — Tags: , — Li YongFei @ 12:52 am

Google has its quaterly earnings and showed some interesting statistics about Android:

  • 550000 activated devices per day
  • 250000 apps in Android Market

Here are a few more:

  • The official number of Android applications in the market is 250,000 – this doesn’t include third-party app stores
  • There have been over 6 billion application downloads from the Android Market – double the number from just a few months prior.
  • There are more than 400 different Android phones and tablets across the globe.

Via Into Mobile

June 30, 2011

Flash Book: Flash Development for Android Cookbook

Filed under: Flash Development Book — Tags: , — Li YongFei @ 9:09 pm

Via Flash Development for Android Cookbook by Joseph Labrecque is now out for sale. The book contains 372 pages of useful information and solid recipes for developing killer Android applications using Flash Platform technology.

The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.

June 28, 2011

Flash Tip: How to Handle Hardware Keyboard Events in Flex Mobile Applications

Filed under: Flash Tip — Tags: , , — Li YongFei @ 10:12 pm

Stephen Gilson has posted a new article in his Adobe blog:  Handle Hardware Keyboard Events in A Flex Mobile Application. In a mobile application built in Flex, you can detect when the user presses a hardware key on a mobile device. For example, on an Android device you can detect when the user presses the Home button, Back button, or Menu button.

To detect when the user presses a hardware key, create an event handlers for the KEY_UP or KEY_DOWN event. Typically, you attach the event handlers to the application object as defined by the Application, ViewNavigatorApplication, or TabbedViewNavigatorApplication containers.

The Stage object defines the drawing area of a Flex application. Each application has one Stage object. Therefore, an application container is actually a child container of the Stage object.

On a mobile device, your application can be interrupted by another application. For example, the mobile device can receive a phone call while your application is running, or the user can switch to a different application.  When the user switches back to your application, the Stage.focus property is set to null. Therefore, event handlers assigned to the application object do not respond to the keyboard.

June 24, 2011

Flash Tip: How to Get Rid of the Action Bar in Flex 4.5

Filed under: Flash Tip, Flex 4.5 — Tags: , , , — Li YongFei @ 1:26 am

Terrence Ryan has posted a new Flash tip: Flex Mobile – Getting Rid of the Action Bar, in this article you can use the Flex 4.5's viewNavigatorApplication framework.The ability to manage the various screens of your application is really useful and powerful. But one part of it doesn't make sense in all applications.

ActionBar is the UI chrome at the top of the app that contains the screen title and any application navigator features you use. This make a lot of sense in iOS or PlayBook apps, where the entire UI is software based, but in Android, you should use the hardware buttons. If all of the controls move off of the ActionBar, then depending on your needs it might make sense to get rid of it completely.

If you want to get the complete of this article, you can visit Terrence Ryan's blog.

June 20, 2011

Adobe Developers Can Build Mobile Apps for Android Devices, iPhone and iPad

Filed under: Flash News, Flex 4.5 — Tags: , , , , , , , — Li YongFei @ 5:16 am

Today Adobe delivered an update to Adobe® Flash® Builder® 4.5 and Flex 4.5, this update enalbe developers to build applications for iPhone, iPad and BlackBerry PlayBook. Support for Android devices was released in April 2011.

Developers now have a single platform for building highly expressive mobile applications that can be distributed via the Android Market, Apple App Store and BlackBerry App World. Flash Builder 4.5 enables the creation of applications that work seamlessly across leading mobile device platforms.

To download or trial Flash Builder 4.5, please go to Street price is US$249 for Flash Builder 4.5 Standard, US$699 for Flash Builder 4.5 Premium. Flash Builder 4.5 Premium is also available as part of the Adobe Creative Suite 5.5 Web Premium and Master Collection. Upgrade pricing for Flash Builder 4.5 is $49 and volume licensing is available. Flex 4.5 is available as a free open source framework. Also, Flash Builder 4.5 for PHP today supports mobile application development for Android, BlackBerry Tablet OS and iOS.

Via EON.

June 19, 2011

Multiple AIR Versions in Flash Pro CS5.5

Filed under: Flash Tip — Tags: , , , — Li YongFei @ 9:43 am

Hey Tony has posted a article: Accessing Multiple AIR Versions in Flash Pro CS5.5, AIR 2.7 was released and here you can get the artcile overlaying AIR SDK for Flash Professional CS5.5, But fragmentation is real, and you may not want to simply overlay the SDK, but instead have access to both 2.6 and 2.7 SDKs in Flash Pro. Hey Tony will tell you how to do this.

Here are the steps:

1. Unzip (WIN) / AdobeAIRSDK.tbz2 (MAC)

2. Rename AIR2.7

3. Copy and Paste the new AIR2.7 folder to C:Program Files (x86)AdobeAdobe Flash CS5.5 (WIN) / Applications/Adobe Flash CS5.5/ (MAC)

4. Go to AIR2.7/frameworks/libs/air/ and copy airglobal.swc

5. Go to Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/ and create new folder “AIR2.7

6. Paste airglobal.swc there.

7. Open AdobeAIR2_6.xml, and Android.xml inside Adobe Flash CS5.5/Common/Configuration/Players/ .

8. Save As… AdobeAIR2_7.xml, and Android2_7.xml in the same folder.

9. In each of the new player xmls in the <player> node change the version attribute to 12 and increment the player id attribute up one. In the <name> node change with “2.7″ relevency. In the <publishobject2> node change all references to 2.6 to 2.7 (leave the id attribute alone). In the <playerDefinitionPath> node change the as3 attribute to the path of the AIR2.7 folder with airglobal.swc

10. Save and Close these XMLs

11. iOS is special. Duplicating the AiriPhone.xml and changing all the version number WILL result in failure.

12. Save and Close these XMLs

13. Unfortunately, the dll/bundle that controls publish settings still calls to the AIR2.6 descriptor-sample.xml in Adobe Flash CS5.5/AIR2.6/samples/ so you can’t just rely on changing the player xmls to change the generated descriptor files.

If you want to get the more, you can visit Hey Tony's blog.

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