Via Engadget, Flash 10.1 is running on iPad, it's ported from Android. The YouTube video claims that by using a compatibility layer, the Android runtime can play Flash content natively in Safari, but only on iPad so far. iPhone 3GS support is planned soon.
Hottest thing in technology is mobile and everyone knows how Steve Jobs feels about Flash. Is it true that Flash can’t run on mobile devices? Of course not! See it yourself at our meeting with Adobe Evangelist, Renaun Erickson! See him demonstrate what Adobe has planned for Android, TVs, and devices like litl.
What’s litl? litl is a new kind of computer company founded to make the web enjoyable for everyday consumers. Their first device is a webbook designed for the home with applications built using Flash Player 10.1. Find out more about from their SDK guru, Ryan Canulla.
Adobe has big plans for Flash and AIR on mobile devices starting with Android. The next version of Android will ship with Flash support and early previews of the technology look great. Adobe AIR is ready to go as a platform for Android development.
Come hear, and see demos, about the latest technology Adobe’s provides for developing your applications targeted for devices.
Renaun Erickson, Adobe Evangelist
Renaun Erickson is a Flash Platform Evangelist at Adobe Systems. Renaun has a wide range of experience with the Flash Platform. Renaun has worked on projects using technologies including ActionScript, Flex, AIR, PHP, ColdFusion, video, audio, logging, SIP/VoIP, casual games, and mobile.
Ryan Canulla, Litl SDK Guru
Ryan Canulla is a flash/flex guy living and working in Boston. He experiments with generating art from code, physical computing and just about anything else someone talks about online, at a conference, or a user group.
Via Phandroid, Flash 10.1 should be coming to Android sometime in the second half of the year.
Flash 10.1 will require an ARM Cortex-A8 based processor or higher, which rules out all first generation Android phones. The Motorola Droid and Nexus One are the only Andriod phones currently available in the United States that will have enough power to pump out Flash 10.1 content.
Adobe CEO Shantanu Narayen said “We have a number of excited partners who are working aggressively with us to bring Flash to their devices, whether they be smartphones as well as handsets, and so companies like Google or RIM or Palm are going to be releasing versions of Flash on smartphones and tablets in the second half of the year.”
Today I have read a article about the Flash on iPhone, as we know, iPhone is not support Flash now, the article shows that why iPhone is not support Flash all the time, the author said:
About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhoneflash into the iPhone OS in the next update.
Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.
Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.
Bill has posted a new article on his blog, the article bill said Nokia will be presenting three sessions for developing Flash Lite content, at the Adobe MAX conference in Los Angeles, from 5-7 October.
Last week Adobe and Apple announced they were working together on making iPhone support Flash.
Adobe Systems Inc. faces a challenge in creating a version of its Flash video software for Apple Inc.’s iPhone, Chief Executive Officer Shantanu Narayen said.
"It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating," Narayen said today in a Bloomberg Television interview from the World Economic Forum in Davos, Switzerland. "The ball is in our court. The onus is on us to deliver."
Adobe’s Flash, used to view online video and animation, is installed on 98 percent of the world’s personal computers. While the software is on more than 800 million handsets, it isn’t available on the iPhone. Apple CEO Steve Jobs said last March that Flash runs too slowly for the iPhone, and a slimmed-down version, called Flash Lite, "isn’t capable enough to be used with the Web."
Although the technical is hard, Adobe and Apple is the best company in the world, I believe iPhone will support Flash in the future.