
Today I have read a article about the Flash on iPhone, as we know, iPhone is not support Flash now, the article shows that why iPhone is not support Flash all the time, the author said:
About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhone flash into the iPhone OS in the next update.
Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.
Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.
Read the more from here.
Adobe is stepping in with its own Adobe Flash Platform distribution service, which aims to help developers get their apps onto web social networks, but also smartphones.
Adobe is working with widget firm Gigya on the initiative, which on the mobile side will support Windows Mobile, Symbian S60 and – strangely given its lack of Flash support – the iPhone.
The Distribution service available through Adobe Flash Platform Services offers free and paid methods for distributing applications to social networks, mobile devices, and desktops. It also enables developers and businesses to track the distribution of and user engagement with their applications. Finally, it enables monetization of applications through ad hosting.
Via ME
Reportlinker has announced that a new market research report related to the Apple’s iPhone.
Apple has blazed a convincing trail through the market across the mobile board, i.e. devices, content and services. After upgrading the iPhone’s network connectivity fom EDGE to 3.5G in 2008, Apple has witnessed the iPhone becoming a cultural near-phenomenon, and managed to maintain a delicate balance for its AppStore and iTunes offerings on the device via partner mobile operators’ networks. Due to its success in producing a compelling user interface ideal for browsing and multimedia use, operators such as AT&T, Telefonica-O2 and T-Mobile have benefited from increased data traffic from their iPhone-bundled subscriptions, but their role in the iPhone value chain has effectively been confined to the bit-pipe provider. Without any influence on content and services while giving away a share of those data revenues, this was one of many reasons why other operators opted not to subsidise Apple’s handsets. This latter stance on the part of Apple may be giving way to greater flexibility of terms as the firm navigates its way through a period of economic turbulence, like virtually the entire digital multimedia industry.
In 2008, Apple was reprimanded by the UK advertising standards watchdog for misleading consumers over the iPhone’s mobile browsing capability, by claiming the mobile-optimised Safari browser can open all web pages, when in fact the device does not support AJAX and plug-ins such as Flash Lite.
September 13-14, 2009, Toronto, Canada FITC Mobile will bring together the leaders in mobile design and development for two full days of presentations and an optional workshop day. Sessions cover a variety of topics related to mobile platforms (Android, Flash Lite, OpenGL, Windows CE), applications (SMS, QR codes, video) and devices (BlackBerry, Palm, iPhone).
- 2 full days of presentations, plus one optional day of pre-conference workshops
- Covering iPhone, Flash Lite, Android, Windows Mobile, SMS, Palm, Blackberry, and other relevant topics in the Mobile world
- Over 30 presentations and panels covering all aspects of mobile development
- Between 300-400 attendees anticipated from around the world
- Over 30 presenters from the mobile world
Read the complete envent
Adobe CTO Kevin Lynch said that the full featured version of Flash for smart phones will be available in beta by the end of this year and by early next year the technology will be making use of multi-touch and accelerometer features on smart phones.
Ted Patrick, Adobe’s Senior Manager of Developer Communities, he said "I think we will see Flash on different devices support the soul of the device in capabilities and APIs".
We have found the mobile Flash demonstrations shown today by Adobe were all on Android devices, still no world on Flash for the iPhone. ("It’s up to Apple," was the line again today.) A bevy of beautiful, touchable, turnable, location-aware Flash apps on Android could create a pretty compelling competitor to the contents of the iPhone app store.
I think Flash on Iphone is a very hard project, looking forward Adobe and Apple will resolve the difficult problem.
Read more
Via Flash Mobile Blog, Flash is a significant part of the Web. Although the iPhone has shown a device can be successful without Flash support, the arrival of Flash for Android will be a useful boost for the open-source platform’s acceptance by consumers.
Today’s launch of the HTC Hero in London marks the debut of the first Android smartphone with Adobe’s Flash, as the graphics company gears up for this fall’s wider release of Flash for mobile operating systems. But Adobe had little good news for Apple fans wanting to see the iPhone also get the multimedia technology, Flash on Android supports ActionScript 2.0, whereas ActionScript 3.0 was introduced in 2006 with Flash Player 9.
HTC also announced it joined the Open Screen Project, an industry group created to advance Flash technology and headed by Adobe.
"As the first Android device with Flash, the new HTC Hero represents a key milestone for Android and the Flash Platform," David Wadhwani, vice president, Platform Business Unit at Adobe, said in a statement. "With close to 80 percent of all videos online delivered with Adobe Flash technology, consumers want to access rich Web content on-the-go. The collaboration with HTC offers people a more complete Flash based Web browsing experience today and presents an important step toward full Web browsing with Flash Player 10 on mobile phones in the future."
Adrian Ludwig did a nice video showing off some of the features.
Corona, is a software development kit for the iPhone. It allows less-technical designers to create applications much as they would using Flash. Corona supports a simpler set of programming commands than Apple does, yet it still allows developers to use the iPhone’s built-in accelerometer (which lets you control an app by moving the phone around, rather than tapping on the keyboard) and built-in graphics acceleration.
Ansca is a new software company led by an award-winning team of former Adobe mobile software veterans responsible for the leadership and technical breakthroughs that helped Adobe Flash Lite reach nearly a billion devices.
Ansca is privately funded. The management team aren’t experienced startup managers, but they have years of immersion in Flash culture as Adobe employees. CEO Carlos Icaza has 20 years’ engineering and management experience. He ran teams at Adobe, most recently those that built Flash Lite, Flash Mobile Authoring, and Flash Cast. CTO Walter Luh led the Flash Lite team before jumping off to start Ansca.

Via Wall Street Journal, For more than a year, Adobe has been trying to get its popular Flash technology that plays videos on computers onto smartphone devices.
Kevin Lynch, Adobe’s CTO: "Smart phones are where the game is now," says Kevin Lynch, Adobe’s chief technology officer. "Our chips are on the table. We’ve made our bets."
But while Adobe later this year will release a trial version of Flash for phones running operating systems made by Palm Inc., Google Inc. and Nokia Corp., there is still no timetable for a version of Flash that will run on Apple Inc.’s iPhone or Research In Motion Ltd.’s BlackBerry.
In May 2008, Adobe launched the Open Screen Project, a group of more than 25 companies including handset makers and content creators, which committed to making Flash run on different devices.

Via Duniy a live, now Google’s Android platform will get Flash support soon . It would undoubtedly give an edge over its rival apple and its iPhone platform.

iPhone users do web surfing more than any other phone user but the Flash support lacking is still a issue with the iPhone.
According to the reports, Adobe does have a Flash Lite solution for phones, but it’s not as robust as the full version.
In the mean time BSQUARE, the software company said it would be porting the technology to Google’s mobile platform.
BSQUARE’s CEO Brian Crowley in a statement that “Integrating Adobe Flash technology with the functionality of Google’s Android platform will afford consumers the rich content and unprecedented applications they demand and is key to achieving success for our OEM and ODM customers.”