Adobe Flash Lite

August 20, 2010

iPhone users jealous of it, Flash 10.1 released, out of beta version!

Filed under: Flash 10.1, Flash Lite iPhone — Tags: , — Li YongFei @ 8:03 am

The Adobe, this is absolutely elated the day, before a lot of problems Apple is always accused of Flash, Adobe Flash 10.1, finally out of beta version of fate, and into the official release stage. Generated in a few after this application was finally stable enough, now, users can directly own Nexus One 10.1.92.8 through the Android Market download version of Flash. The first person to use their foreign counterparts can be called up and running fairly stable, the performance is excellent.

So far unclear HTC Evo or MOTO Droid 2 How can upgrade to the Flash 10.1 version, but the outcome should soon be able to have the program, this next iPhone customers finally have the capital to show off in front of it!

May 31, 2010

Android’s Froyo vs. iPhone OS4.0

Filed under: Flash Android, Flash Lite Reviews, Flash Lite iPhone — Tags: , , , , — Li YongFei @ 10:18 pm

Apple’s newest OS, iPhone OS 4.0, has been in beta among developers since its announcement in April and has won plaudits for its new features, such as multitasking and folders. However, Android users are quick to point out that many of the features now available on Apple’s device have been available on Android phones for a while now.

The Android's lastest verision is 2.2 also named as Froyo, the article from Multitasking, Apps, The Harware Behind The Software, Browsing and Flash Mobile, Voice Control, Music Movies and Photos, to Aesthetics.

The artilce reviews the tow devices of browsing and Flash Mobile like this

"One of the biggest features that Google has touted with Froyo is its speed. Froyo’s compiler is faster than Eclair’s, its launcher is reportedly speedier than Eclair’s and Android as a whole supposedly feels speedier.

Google also made the bold claim at their I/O conference a few weeks ago that Froyo’s browser is the fastest mobile browser in the world (a claim which Opera has mercilessly mocked). However, some independent speed tests have backed this claim up. Despite the fact that the Froyo browser sometimes gets confused by banner ads, it has proven itself speedier than the iPhone’s Safari browser.

Or at least it did without Flash turned on.

Flash has been one of the most heavily-hyped features that Froyo has brought to the table. Finally, there’s a way to play Flash games and view Flash content on a mobile device (in real Flash, not Flash Lite).

Flash elements appear to load snappily and play very well on a Nexus One (as seen in this video). There is also the option to have Flash elements load on demand, rather than playing automatically.

However, when you add Flash to the speedy browser, it suddenly becomes a lot less speedy. It gets bogged down in loading Flash content, such as dynamic banner ads and browsing suddenly becomes much more clunky. Scrolling is jerky, things take much longer to load, and content plays back slowly in many cases.

Sure, it’s certainly a good thing that Android gives you the option to have Flash. One of the things that has been most annoying about Apple’s recent anti-Flash stance has been its nannying behavior, telling the users what they should and should not be able to run. However, after seeing Flash’s beta implementation in Froyo, it’s hard not to think that Steve Jobs was at least a little bit right."

You can get the orther contents of the article.
 

November 9, 2009

Flash Would suck the iPhone’s battery!?

Filed under: Flash Lite iPhone — Tags: , — Li YongFei @ 10:40 pm

IMG_0881.jpg

Today I have read a article about the Flash on iPhone, as we know, iPhone is not support Flash now, the article shows that why iPhone is not support Flash all the time, the author said:

About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhone flash into the iPhone OS in the next update.

Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.

Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.

Read the more from here.

October 5, 2009

Apple iPhone will support Flash

Filed under: Flash Lite News, Flash Lite iPhone — Tags: , , , — Li YongFei @ 6:46 pm

Flash Professional CS5 will enable developers to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store. A public beta of Flash Professional CS5 including support for building applications for iPhone is planned for later this year. Read this article get more.

chromacircuit trading fickleblox justletters southpark 

Via Flash Mobile Blog.

September 21, 2009

Adobe is working with its Flash Platform distribution service

Filed under: Flash Lite News — Tags: , , , , — Li YongFei @ 8:45 pm

Adobe is stepping in with its own Adobe Flash Platform distribution service, which aims to help developers get their apps onto web social networks, but also smartphones.

Adobe is working with widget firm Gigya on the initiative, which on the mobile side will support Windows Mobile, Symbian S60 and – strangely given its lack of Flash support – the iPhone.

The Distribution service available through Adobe Flash Platform Services offers free and paid methods for distributing applications to social networks, mobile devices, and desktops. It also enables developers and businesses to track the distribution of and user engagement with their applications. Finally, it enables monetization of applications through ad hosting.

Via  ME

August 11, 2009

The newest Apple’s iPhone Report 2009(not support Flash Lite and AJAX)

Filed under: Flash Lite iPhone — Tags: , , , — Li YongFei @ 5:59 am

Reportlinker has announced that a new market research report related to the Apple’s iPhone.

Apple has blazed a convincing trail through the market across the mobile board, i.e. devices, content and services. After upgrading the iPhone’s network connectivity fom EDGE to 3.5G in 2008, Apple has witnessed the iPhone becoming a cultural near-phenomenon, and managed to maintain a delicate balance for its AppStore and iTunes offerings on the device via partner mobile operators’ networks. Due to its success in producing a compelling user interface ideal for browsing and multimedia use, operators such as AT&T, Telefonica-O2 and T-Mobile have benefited from increased data traffic from their iPhone-bundled subscriptions, but their role in the iPhone value chain has effectively been confined to the bit-pipe provider. Without any influence on content and services while giving away a share of those data revenues, this was one of many reasons why other operators opted not to subsidise Apple’s handsets. This latter stance on the part of Apple may be giving way to greater flexibility of terms as the firm navigates its way through a period of economic turbulence, like virtually the entire digital multimedia industry.

In 2008, Apple was reprimanded by the UK advertising standards watchdog for misleading consumers over the iPhone’s mobile browsing capability, by claiming the mobile-optimised Safari browser can open all web pages, when in fact the device does not support AJAX and plug-ins such as Flash Lite.

August 3, 2009

New mobile development sessions include Flash Lite

Filed under: Flash Lite News — Tags: , , , , , , , — Li YongFei @ 11:43 pm

September 13-14, 2009, Toronto, Canada FITC Mobile will bring together the leaders in mobile design and development for two full days of presentations and an optional workshop day. Sessions cover a variety of topics related to mobile platforms (Android, Flash Lite, OpenGL, Windows CE), applications (SMS, QR codes, video) and devices (BlackBerry, Palm, iPhone).

  • 2 full days of presentations, plus one optional day of pre-conference workshops
  • Covering iPhone, Flash Lite, Android, Windows Mobile, SMS, Palm, Blackberry, and other relevant topics in the Mobile world
  • Over 30 presentations and panels covering all aspects of mobile development
  • Between 300-400 attendees anticipated from around the world
  • Over 30 presenters from the mobile world
fitcmobile

 Read the complete envent

July 22, 2009

Flash Will Get Accelerometer and Multi-touch Support On The Smartphone

Filed under: Flash Lite News, Flash Lite iPhone — Tags: , , , , , — Li YongFei @ 8:15 am

Adobe CTO Kevin Lynch said that the full featured version of Flash for smart phones will be available in beta by the end of this year and by early next year the technology will be making use of multi-touch and accelerometer features on smart phones.

Ted Patrick, Adobe’s Senior Manager of Developer Communities, he said "I think we will see Flash on different devices support the soul of the device in capabilities and APIs".

We have found the mobile Flash demonstrations shown today by Adobe were all on Android devices, still no world on Flash for the iPhone. ("It’s up to Apple," was the line again today.) A bevy of beautiful, touchable, turnable, location-aware Flash apps on Android could create a pretty compelling competitor to the contents of the iPhone app store.

I think Flash on Iphone is a very hard project, looking forward Adobe and Apple will resolve the difficult problem.

Read more

June 24, 2009

Flash Goes Android, But iPhone No Good News

Filed under: Flash Lite News, Flash Lite iPhone — Tags: , , , , , , — Li YongFei @ 6:44 pm

 Via Flash Mobile Blog,  Flash is a significant part of the Web. Although the iPhone has shown a device can be successful without Flash support, the arrival of Flash for Android will be a useful boost for the open-source platform’s acceptance by consumers.

Today’s launch of the HTC Hero in London marks the debut of the first Android smartphone with Adobe’s Flash, as the graphics company gears up for this fall’s wider release of Flash for mobile operating systems. But Adobe had little good news for Apple fans wanting to see the iPhone also get the multimedia technology, Flash on Android supports ActionScript 2.0, whereas ActionScript 3.0 was introduced in 2006 with Flash Player 9.

HTC also announced it joined the Open Screen Project, an industry group created to advance Flash technology and headed by Adobe.

"As the first Android device with Flash, the new HTC Hero represents a key milestone for Android and the Flash Platform," David Wadhwani, vice president, Platform Business Unit at Adobe, said in a statement. "With close to 80 percent of all videos online delivered with Adobe Flash technology, consumers want to access rich Web content on-the-go. The collaboration with HTC offers people a more complete Flash based Web browsing experience today and presents an important step toward full Web browsing with Flash Player 10 on mobile phones in the future."

Adrian Ludwig did a nice video showing off some of the features.

 

June 23, 2009

Using Adobe Flash Lite for iPhone with Corona

Filed under: Flash Lite News, Flash Lite iPhone — Tags: , , — Li YongFei @ 9:10 pm

Corona, is a software development kit for the iPhone. It allows less-technical designers to create applications much as they would using Flash. Corona supports a simpler set of programming commands than Apple does, yet it still allows developers to use the iPhone’s built-in accelerometer (which lets you control an app by moving the phone around, rather than tapping on the keyboard)  and built-in graphics acceleration.

Ansca is a new software company led by an award-winning team of former Adobe mobile software veterans responsible for the leadership and technical breakthroughs that helped Adobe Flash Lite reach nearly a billion devices.

Ansca is privately funded. The management team aren’t experienced startup managers, but they have years of immersion in Flash culture as Adobe employees.  CEO Carlos Icaza has 20 years’ engineering and management experience. He ran teams at Adobe, most recently those  that built Flash Lite, Flash Mobile Authoring, and Flash Cast. CTO Walter Luh led the Flash Lite team before jumping off to start Ansca.

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